Swarmline

Hold until evacuation

Your squad shoots on its own. You drag it left and right — and that is the whole game: where to stand when the swarm splits, which supply pod to grab, which gap to take.

Coming soon to Google Play

One move, one decision

No aiming, no buttons. The line moves where your thumb moves, and every metre of the field is a choice: cover the pod, or cover the flank the swarm is already pouring around.

Three soldiers become fifty

Shoot supply pods for reinforcements and upgrades — armour-piercing rounds, rapid fire, rockets, a medic, a Goliath walker. Eight minutes turn a handful of troopers into an army.

The swarm gets a vote

Waves roll in every few seconds, membranes cut the column in half, tunnelers dig underneath and come up behind you. Then the Queen arrives.

Two ways to play

Arcade

One run, eight minutes, no checkpoints: hold until the evacuation.

Campaign

Ten short levels with their own waves, bosses and story.

Your squad

Four kinds of soldiers. You never aim them — you only choose where they stand.

Trooper

Trooper

Rifle, no questions asked. The backbone of the line.

Heavy

Heavy

Slow and thick-shelled. Holds the flank when the swarm flows around it.

Rocketeer

Rocketeer

Cracks armoured shells and, with frag rockets, everything standing next to them.

Goliath

Goliath

A legendary drop: a walking mech that pulls half the swarm onto itself.

The swarm

Five kinds of creatures and two bosses. Each one is a different problem, and they never come alone.

Runner

Runner

Fast and cheap. Dangerous only in numbers — and numbers is all it has.

Armored

Armored

Bullets slide off the shell. Rockets do not.

Spitter

Spitter

Marks the ground with acid. Step out of the red circle.

Tunneler

Tunneler

Digs under the line and surfaces behind it. Keep moving.

Bomber

Bomber

Walks up and detonates. Kill it on the approach.

Ram

Ram

Charges straight down the field and takes the front rank with it.

Queen

Queen

Calls tunnelers, spits acid, slams the front. Ten levels lead to her.

Campaign: The Line

Ten short levels with a comic between them: a dropship over the jungle, a dead colony, a relay station — and something underneath that should have stayed asleep.

  1. Landfall
  2. The Beacon
  3. Dead Colony
  4. Relay Station
  5. Deep Station
  6. What We Woke
  7. Evacuation
  8. The Fall
  9. The Hive
  10. The Queen

Four worlds

Wasteland, jungle, hive and ice. The ground changes, the swarm does not.

Hold until evacuation

Coming soon to Google Play