One move, one decision
No aiming, no buttons. The line moves where your thumb moves, and every metre of the field is a choice: cover the pod, or cover the flank the swarm is already pouring around.

Hold until evacuation
Your squad shoots on its own. You drag it left and right — and that is the whole game: where to stand when the swarm splits, which supply pod to grab, which gap to take.
No aiming, no buttons. The line moves where your thumb moves, and every metre of the field is a choice: cover the pod, or cover the flank the swarm is already pouring around.
Shoot supply pods for reinforcements and upgrades — armour-piercing rounds, rapid fire, rockets, a medic, a Goliath walker. Eight minutes turn a handful of troopers into an army.
Waves roll in every few seconds, membranes cut the column in half, tunnelers dig underneath and come up behind you. Then the Queen arrives.
One run, eight minutes, no checkpoints: hold until the evacuation.
Ten short levels with their own waves, bosses and story.
Four kinds of soldiers. You never aim them — you only choose where they stand.
Rifle, no questions asked. The backbone of the line.
Slow and thick-shelled. Holds the flank when the swarm flows around it.
Cracks armoured shells and, with frag rockets, everything standing next to them.
A legendary drop: a walking mech that pulls half the swarm onto itself.
Five kinds of creatures and two bosses. Each one is a different problem, and they never come alone.
Fast and cheap. Dangerous only in numbers — and numbers is all it has.
Bullets slide off the shell. Rockets do not.
Marks the ground with acid. Step out of the red circle.
Digs under the line and surfaces behind it. Keep moving.
Walks up and detonates. Kill it on the approach.
Charges straight down the field and takes the front rank with it.
Calls tunnelers, spits acid, slams the front. Ten levels lead to her.
Ten short levels with a comic between them: a dropship over the jungle, a dead colony, a relay station — and something underneath that should have stayed asleep.
Wasteland, jungle, hive and ice. The ground changes, the swarm does not.
Hold until evacuation